The project stems from three factors representative of the culture of the city, which serve as content-container: The “silletero” - sculptural elements The “cat walks”: vertical and horizontal linkages The topography: creating the unity of the first two elements.
As in the natural place where it is located, the “Museum of the City” starts from a simple algorithm to generate a structural complexity. Based on the Principles of Voronoi diagrams, where each point is an element or situation, these are the beginning of formal and spatial organization of the project. The algorithm serves the building to engage in a constant conversation with its environment based solely on the Nutibara hill geometrization, in part, the building is the daughter cell of the hill. This conversation permeates the city as its skin has the option of generating different lights and colors depending on the season or event, generating screened views, allowing a greater relationship with the community. This algorithm also allows for a complex form which contains at the same time an order that enables the modularization of its elements as geometric rules that define and indicate location and number of items needed, modulated in order an apparent structural chaos. A kind of Mamushka or Russian doll, where the hill, contains the museum, museum spaces, spaces to visitors, etc.